Interactions

A catalogue of behaviour, attached to structure.

#What Interactions does

Hover states, click handlers, scroll effects and transitions as a reusable catalogue — linked to the wireframe sections they animate.

  • Reusable interaction patterns. Hover states, click handlers, scroll effects and transitions — named, described and reusable across projects.
  • Linked to wireframes. Attach an interaction to a wireframe section, and the behaviour ships with the structure into the build.
  • Spec, not vibes. The AI building the screen reads the intended behaviour instead of improvising it.

#On the MCP surface

When your AI builds from a wireframe, linked interactions tell it how the screen should behave — the choreography is in the data, not in a hope.