"Make it feel alive" is not a spec. Interaction intent lives in the designer's head until implementation, where it becomes whatever the deadline allows.
Interactions
A catalogue of behaviour, attached to structure.
Hover states, click handlers, scroll effects and transitions as a reusable catalogue — linked to the wireframe sections they animate.
The actual Interactions module — same theme, same layout as the app. Example data.
The problem and how sSystm solves it
Interactions is a catalogue of behaviour — hovers, clicks, scroll effects, transitions — defined once and linked to wireframe sections. The intended behaviour is part of the plan, not an afterthought.
What Interactions gives you
Built deep, so the module actually carries the weight of real client work.
Reusable interaction patterns
Hover states, click handlers, scroll effects and transitions — named, described and reusable across projects.
Linked to wireframes
Attach an interaction to a wireframe section, and the behaviour ships with the structure into the build.
Spec, not vibes
The AI building the screen reads the intended behaviour instead of improvising it.
When your AI builds from a wireframe, linked interactions tell it how the screen should behave — the choreography is in the data, not in a hope.
How the human gate worksPut Interactions
to work.
Join the waitlist — when your spot opens, your workspace is provisioned on your own Cloudflare account and you switch on the modules you need. A catalogue of behaviour, attached to structure.
When you're in: no email, no password — one Cloudflare grant · core workspace free · your data lives in your own account